7/2/2018»»Monday

Kohan Ahriman`s Gift

7/2/2018
Kohan AhrimanKohan Ahriman S Gift Build Order

Well, I am about to give up on this one. I had played and enjoyed the original Kohan thru to the end.

Dec 04, 2001 This prequel should have been an expansion, but it's still good fun for Kohan and RTS genre fans. The story in the game, as the whole prequel thing would. It is the end of an age on Khaldun; an age that has known nothing but peace as far back as mortal memories stretch. But the Kohan that survived the last.

Challenging for me even on easy but doable. I struggled with mission two on this one and finally got to mission 3 which I have tried a number of times. This is on easy! I really like the game system, has a lot of potential for other uses. They just made the missions way too tough. I even went to the Kohan.net site and most of those folks are into MP but they even admit that many of the missions are tough.

Designers need to remember that not all players are experts and give the rest of us a chance to have a challenge but still win. There are too many fun games out there to beat your head against the wall all the time. If we are going to get more computer game players, we need to at least find a way to have real differences in levels of difficulty. The games are getting so complex, that it is tough for an experienced player yet again a newbie. Harry Sluicifer 08.03.02 8:50. Itsbeen wrote: >>Well, I am about to give up on this one.

I had played and enjoyed the >Soft Hard Decision Decoding. original Kohan thru to the end. Challenging for me even on easy but doable. >I struggled with mission two on this one and finally got to mission 3 which >I have tried a number of times. This is on easy! I really like the game >system, has a lot of potential for other uses. They just made the missions >way too tough.

[.] >>Harry I stopped playing it since I had the same impression. It seems making the game more challenging meant just having several battles going on continuously all over the map. Thus necesitating frequent use of the pause key. Api 6fa Pdf. I'm in a scenario now where I've conquered like 40 enemy cities but he just makes more and it got so tedious I just stopped playing it. Dell Cd Iso Installation And Server Management V 5.4. -Slu Forge 08.03.02 9:14. Harry: Likewise here. The original Kohan was fun, and I fought it through to the end.

On that second and third mission in Ahriman's Gift you mentioned, I did the cheat to see the whole map after nearly an hour of fighting. What I saw caused me to quit the scenario and sell the game,,, scores of enemy towns, forts, etc. Have the Kohan developers responded on the forums? I noticed the Disciples 2 developers issued a patch to make their game easier on 'Easy'. 'itsbeen' wrote in message news:Fx5i8.78875$TV4.13093777@typhoon.tampabay.rr.com. >Well, I am about to give up on this one. Tom Meyer 08.03.02 14:32.

>Well, I am about to give up on this one. It isn't really any harder than the original. Every single mission can be decided the same way: Move fast early. I got into the habit of always sending all my troops on pressed march out all over the map and finding where stuff is and what happens where, and if I got into trouble, I'd resign and redo the mission based on that knowledge. Most missions that was the only time I had to restart (there were a couple that were pretty tough, towards the end). Get some settlers out fast, get some zombie regiments (if playing the Ceyah campaign) out fast - 2 units of zombies can take any independent city, and lots of zombies means lots of fluff to slow enemy troops down in the midgame, for practically no cost. Move fast in the beginning, get your economy set up, and most of the missions are a breeze.

Vulgari in the Dreadlands was the toughest one for me, it took several retries to figure out that trying to build a wall of outposts behind which I could build up just wasn't going to work. Transit 08.03.02 16:24.